AutoDesSys products: form&middotZ
 
2D and 3D symbols

Any combination of 2D shapes in drafting, or any combination of 3D objects in modeling can easily be defined as symbols and stored in symbol libraries. One unique aspect of the form•Z symbol libraries is that they contain both a modeling and drafting portion where frequently used objects can be stored as 3D symbols together with their orthographic projections as used in floor plans and elevations in drafting. In addition symbol libraries can carry up to three levels of detail so that the same symbol can be used with little detail in a small drawing scale or more detail in a larger scale. Symbols in general not only save the time needed to reconstruct or copy a model used elsewhere, they are also efficient memory-wise. form·Z is shipped with symbol libraries of frequently used furniture. The library for living room furniture is partially shown below.

Because symbols are placed as instances, it is easy to apply universal changes that affect all the placements of the same symbol. Also, symbols make it convenient to evaluate alternatives for the same design. This is illustrated below. The two views of the same kitchen, where all the furnishings have been defined as symbols, show how the design changes by simply using different sets of symbol definitions. These designs are actually updated as soon as a different symbol library is linked to the project.

 

 

 

form·Z feature list

Introduction


Interface


Modeling

Primitives
Spherical objects
Metaballs
3D solids and 2D shapes
Patterned polygons
Derivative surfaces, extrusions, enclosures
Parallel objects
Frames

Projection objects
Unfolding
Terrain models
Revolved objects
Helixes
Screws and bolts
Stairs
Sweeps
Draft Sweeps
Skinning
Lofting
S-lofts
Meshed objects
Subdivisions
Moving and disturbing meshes
Deformations
Bending along curves
Morphing
Image based displacements
Rounding
Blending and filleting
Draft angles
Splines and c-curves
C-Meshes
Nurbz
Formula curves and surfaces
Patches
Boolean operations
Trimming, splitting, and stitching
2D and 3D sections
Deriving contours
Lines of intersection
Grouping and ungrouping/Joining and separating
Placing and editing text
Symbols
Editing 3D lines
Converting representations of objects
Extracting controls
Inquiring and measuring
Repairing objects and projects
Moving, rotating, resizing, and mirroring
Clones
Attaching
Replace
Inserting
Deleting

Drafting


Rendering


Special features

Extensive import/export
Panoramic views
Straight up perspectives
View matching
Walk through animation
Rapid prototyping
2D/3D digitizing

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