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Animation



Objects, cameral (views), and lights, as well as individual parameter can be animated in form•Z. This is through a variety of methods.

The Keyframe tool is used to specify keyframes, which are different instances of a scene. Then form•Z automatically generates tracks and the complete sequence of in-between keys.

The Animate along path tool is used to specify the object or group of objects that is to be animated and a curve, which represents the path along which the object or group will be animated.

The Animate entities tool allows you to generate an animation from a set of prepicked entities, which can be objects or lights.

Animations can be previewed, edited, and ultimately rendered, and played from within form•Z or on a stand alone viewer.


 

 

form·Z feature list

Introduction


Interface


Modeling

Primitives
Spherical objects
Metaballs
3D solids and 2D shapes
Patterned polygons
Derivative surfaces, extrusions, enclosures
Parallel objects
Frames

Projection objects
Unfolding
Terrain models
Revolved objects
Helixes
Screws and bolts
Stairs
Sweeps
Draft Sweeps
Skinning
Lofting
S-lofts
Meshed objects
Subdivisions
Moving and disturbing meshes
Deformations
Bending along curves
Morphing
Image based displacements
Rounding
Blending and filleting
Draft angles
Splines and c-curves
C-Meshes
Nurbz
Formula curves and surfaces
Patches
Boolean operations
Trimming, splitting, and stitching
2D and 3D sections
Deriving contours
Lines of intersection
Grouping and ungrouping/Joining and separating
Placing and editing text
Symbols
Editing 3D lines
Converting representations of objects
Extracting controls
Inquiring and measuring
Repairing objects and projects
Moving, rotating, resizing, and mirroring
Clones
Attaching
Replace
Inserting
Deleting

Drafting


Rendering


Special features

Extensive import/export
Panoramic views
Straight up perspectives
View matching
Walk through animation
Rapid prototyping
2D/3D digitizing

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