AutoDesSys products: form&middotZ
 


Revolved objects



Open or closed profile shapes can be revolved about an axis to derive a vast variety of lathed objects, which can be revolved about a complete circle or a partial arc. The revolve operation is executed with just two clicks of the mouse. The axis of revolution can be any of the orthogonal (Cartesian) axes, or any line drawn anywhere, or a segment from a previously created object. The source profile can be a shape drawn specifically for the revolve operation, or any face of a previously created object. These unique variations of the revolve operation found in form·Z offer tremendous flexibility, especially when lathed objects need to be created in positions relative to other objects.

Above left: the same profile is revolved about two different axes producing two distinctly different objects. Right: two profiles are revolved about the same axis producing a bottle and its cork. The examples are shown in wireframe, hidden line, and shaded images.

A circle and arc are revolved about the same axis to first produce a complete torus (donut) and sphere, and then a partial torus and sphere.

Above left: two faces of a cube are revolved about two of its edges. Right: a shape drawn on the top surface of a cube is revolved about the top four edges of the cube.

 

 

form·Z feature list

Introduction


Interface


Modeling

Primitives
Spherical objects
Metaballs
3D solids and 2D shapes
Patterned polygons
Derivative surfaces, extrusions, enclosures
Parallel objects
Frames

Projection objects
Unfolding
Terrain models
Revolved objects
Helixes
Screws and bolts
Stairs
Sweeps
Draft Sweeps
Skinning
Lofting
S-lofts
Meshed objects
Subdivisions
Moving and disturbing meshes
Deformations
Bending along curves
Morphing
Image based displacements
Rounding
Blending and filleting
Draft angles
Splines and c-curves
C-Meshes
Nurbz
Formula curves and surfaces
Patches
Boolean operations
Trimming, splitting, and stitching
2D and 3D sections
Deriving contours
Lines of intersection
Grouping and ungrouping/Joining and separating
Placing and editing text
Symbols
Editing 3D lines
Converting representations of objects
Extracting controls
Inquiring and measuring
Repairing objects and projects
Moving, rotating, resizing, and mirroring
Clones
Attaching
Replace
Inserting
Deleting

Drafting


Rendering


Special features

Extensive import/export
Panoramic views
Straight up perspectives
View matching
Walk through animation
Rapid prototyping
2D/3D digitizing

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