AutoDesSys products: form&middotZ
 
Parallel objects (shells)

Parallel objects, also known as shell objects, can be created from other objects, either on just one side or on both sides of the original objects. These are called single and double parallel objects, respectively. This unique operation of form·Z allows you to transform a volumetric model of a building into one with walls that enclose space, and to transform a surface object into a shell with thickness.

A parallel object is derived from a volumetric composition, creating a walled enclosure.

Left to right: A meshed dome is created using three control lines, then a double parallel object is generated from it.
The original object can be a solid, a surface, or even an open polyline. Parallel polylines can be further articulated, and can then be meshed to derive freely flowing objects such as ribbons or flags.

Left to right: Parallel lines are generated from an original 3D polyline. After some further articulation of the lines, they are used to generate a freely unfolding ribbon.

 

 

form·Z feature list

Introduction


Interface


Modeling

• Primitives
• Spherical objects
• Metaballs
• 3D solids and 2D shapes
• Patterned polygons
• Derivative surfaces, extrusions, enclosures
• Parallel objects
• Frames

• Projection objects
• Unfolding
• Terrain models
• Revolved objects
• Helixes
• Screws and bolts
• Stairs
• Sweeps
• Draft Sweeps
• Skinning
• Lofting
• S-lofts
• Meshed objects
• Subdivisions
• Moving and disturbing meshes
• Deformations
• Bending along curves
• Morphing
• Image based displacements
• Rounding
• Blending and filleting
• Draft angles
• Splines and c-curves
• C-Meshes
• Nurbz
• Formula curves and surfaces
• Patches
• Boolean operations
• Trimming, splitting, and stitching
• 2D and 3D sections
• Deriving contours
• Lines of intersection
• Grouping and ungrouping/Joining and separating
• Placing and editing text
• Symbols
• Editing 3D lines
• Converting representations of objects
• Extracting controls
• Inquiring and measuring
• Repairing objects and projects
• Moving, rotating, resizing, and mirroring
• Clones
• Attaching
• Replace
• Inserting
• Deleting

Drafting


Rendering


Special features

• Extensive import/export
• Panoramic views
• Straight up perspectives
• View matching
• Walk through animation
• Rapid prototyping
• 2D/3D digitizing

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