AutoDesSys products: form&middotZ
 


Introduction

General purpose 3D solids and surface modeler


form•Z, the 3D form synthesizer, is above all a 3D modeling program, even though it also includes drafting, rendering and walk through animation. Additional photorealistic rendering is offered by form•Z RenderZone, and radiosity based rendering by form•Z RadioZity. form·Z as a modeler is quite unique in that it has accepted a few major challenges that other modeling applications have shied away from:

  • It is a general purpose modeler that designers from a variety of different fields can use to create and visualize 3D forms. A few samples of what users from distinctly different fields are doing are shown above. For a more extensive exhibition of form·Z users' work, please visit our Gallery.

  • It combines solids and surface modeling. It also combines faceted (boundary) representations with parametric spline representations, NURBS, patches, and metaballs. This unique mixture of modeling personalities allows you to create any form, existing or imaginary, while working in a single package.

  • It is a design oriented program that, not only allows you to visualize existing forms, but also to create new ones, which remain soft and tentative while they are generated. form•Z is above all a 3D form synthesizer.

 

 

form·Z feature list

Introduction


Interface


Modeling

Primitives
Spherical objects
Metaballs
3D solids and 2D shapes
Patterned polygons
Derivative surfaces, extrusions, enclosures
Parallel objects
Frames

Projection objects
Unfolding
Terrain models
Revolved objects
Helixes
Screws and bolts
Stairs
Sweeps
Draft Sweeps
Skinning
Lofting
S-lofts
Meshed objects
Subdivisions
Moving and disturbing meshes
Deformations
Bending along curves
Morphing
Image based displacements
Rounding
Blending and filleting
Draft angles
Splines and c-curves
C-Meshes
Nurbz
Formula curves and surfaces
Patches
Boolean operations
Trimming, splitting, and stitching
2D and 3D sections
Deriving contours
Lines of intersection
Grouping and ungrouping/Joining and separating
Placing and editing text
Symbols
Editing 3D lines
Converting representations of objects
Extracting controls
Inquiring and measuring
Repairing objects and projects
Moving, rotating, resizing, and mirroring
Clones
Attaching
Replace
Inserting
Deleting

Drafting


Rendering


Special features

Extensive import/export
Panoramic views
Straight up perspectives
View matching
Walk through animation
Rapid prototyping
2D/3D digitizing

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