AutoDesSys products: form&middotZ
 
Deriving contours

Sets of 2D sections, called contours, can also be derived from solid or surface objects in any orientation, with a single click of the mouse. These contours are always parallel to each other and parallel to a reference plane, which can be any of the Cartesian (orthogonal) planes or any other plane having any orientation in 3D space. This unique feature of form·Z makes it possible to subsequently use the contours derived from one object as profiles or control lines for the execution of other modeling operations.

Two sets of vertical (parallel to YZ and ZX) and one set of horizontal (parallel to XY) contour lines are derived from the model of a cup.

Contours derived from a small bulding. Center: parallel to the XY plane. Right: parallel to an arbitrarily positioned reference plane.

 

 

 

form·Z feature list

Introduction


Interface


Modeling

Primitives
Spherical objects
Metaballs
3D solids and 2D shapes
Patterned polygons
Derivative surfaces, extrusions, enclosures
Parallel objects
Frames

Projection objects
Unfolding
Terrain models
Revolved objects
Helixes
Screws and bolts
Stairs
Sweeps
Draft Sweeps
Skinning
Lofting
S-lofts
Meshed objects
Subdivisions
Moving and disturbing meshes
Deformations
Bending along curves
Morphing
Image based displacements
Rounding
Blending and filleting
Draft angles
Splines and c-curves
C-Meshes
Nurbz
Formula curves and surfaces
Patches
Boolean operations
Trimming, splitting, and stitching
2D and 3D sections
Deriving contours
Lines of intersection
Grouping and ungrouping/Joining and separating
Placing and editing text
Symbols
Editing 3D lines
Converting representations of objects
Extracting controls
Inquiring and measuring
Repairing objects and projects
Moving, rotating, resizing, and mirroring
Clones
Attaching
Replace
Inserting
Deleting

Drafting


Rendering


Special features

Extensive import/export
Panoramic views
Straight up perspectives
View matching
Walk through animation
Rapid prototyping
2D/3D digitizing

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