AutoDesSys products: form&middotZ
 
Meshed objects

Meshes can be generated on the surfaces of both 2D shapes and 3D solids with a single click of the mouse. The direction of the orthogonal mesh can be determined by the direction of a segment of the object, or through numeric input. Meshes can be created in all three directions simultaneously, in any single direction, or in any combination of two directions. Meshes can be freely generated on top of previously created meshes, and there are no limits to how many times the operation can be repeated.


Left to right: Meshes on faces; meshes on objects with holes; a mesh generated on an object of revolution.

A hexagonal extrusion meshed three times in succession, each time in the direction of a different edge of the hexagon.

From a practical point of view, meshes are useful for applying deformations, or for creating patterns on an object, such as in the example below.

 

 

 

form·Z feature list

Introduction


Interface


Modeling

Primitives
Spherical objects
Metaballs
3D solids and 2D shapes
Patterned polygons
Derivative surfaces, extrusions, enclosures
Parallel objects
Frames

Projection objects
Unfolding
Terrain models
Revolved objects
Helixes
Screws and bolts
Stairs
Sweeps
Draft Sweeps
Skinning
Lofting
S-lofts
Meshed objects
Subdivisions
Moving and disturbing meshes
Deformations
Bending along curves
Morphing
Image based displacements
Rounding
Blending and filleting
Draft angles
Splines and c-curves
C-Meshes
Nurbz
Formula curves and surfaces
Patches
Boolean operations
Trimming, splitting, and stitching
2D and 3D sections
Deriving contours
Lines of intersection
Grouping and ungrouping/Joining and separating
Placing and editing text
Symbols
Editing 3D lines
Converting representations of objects
Extracting controls
Inquiring and measuring
Repairing objects and projects
Moving, rotating, resizing, and mirroring
Clones
Attaching
Replace
Inserting
Deleting

Drafting


Rendering


Special features

Extensive import/export
Panoramic views
Straight up perspectives
View matching
Walk through animation
Rapid prototyping
2D/3D digitizing

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