Skinning any number of source profiles along any number of paths allows you to derive stunning 3D forms. This can be done in either a linear or a revolved fashion, each opening its own arsenal of 3D modeling possibilities.
form·Z feature list Introduction Interface Modeling Primitives Spherical objects Metaballs 3D solids and 2D shapes Patterned polygons Derivative surfaces, extrusions, enclosures Parallel objects Frames Projection objects Unfolding Terrain models Revolved objects Helixes Screws and bolts Stairs Sweeps Draft Sweeps Skinning Lofting S-lofts Meshed objects Subdivisions Moving and disturbing meshes Deformations Bending along curves Morphing Image based displacements Rounding Blending and filleting Draft angles Splines and c-curves C-Meshes Nurbz Formula curves and surfaces Patches Boolean operations Trimming, splitting, and stitching 2D and 3D sections Deriving contours Lines of intersection Grouping and ungrouping/Joining and separating Placing and editing text Symbols Editing 3D lines Converting representations of objects Extracting controls Inquiring and measuring Repairing objects and projects Moving, rotating, resizing, and mirroring Clones Attaching Replace Inserting Deleting Drafting Rendering Special features Extensive import/export Panoramic views Straight up perspectives View matching Walk through animation Rapid prototyping 2D/3D digitizing
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