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Grouping/Ungrouping, Joining/Seperating

When objects are grouped, they are linked together but they remain seperate objects. grouping is a frequently a convenient method for organizing objects and for allowing them to respond uniformily with certain operations.

When objects are joined together they become a single object, however, any intersections that may exist between objects are not revolved, and would have been done if a Bolean Union had been applied. The join operation is quite "liberal" and allows even objects of different types (i.e. solids, surfaces, and wires) to be joined into a single object. However, while this is convenient to do sometimes for rendering purposes, mixed type objects are restricted from many of the modeling operations.

 

 

form·Z feature list

Introduction


Interface


Modeling

Primitives
Spherical objects
Metaballs
3D solids and 2D shapes
Patterned polygons
Derivative surfaces, extrusions, enclosures
Parallel objects
Frames

Projection objects
Unfolding
Terrain models
Revolved objects
Helixes
Screws and bolts
Stairs
Sweeps
Draft Sweeps
Skinning
Lofting
S-lofts
Meshed objects
Subdivisions
Moving and disturbing meshes
Deformations
Bending along curves
Morphing
Image based displacements
Rounding
Blending and filleting
Draft angles
Splines and c-curves
C-Meshes
Nurbz
Formula curves and surfaces
Patches
Boolean operations
Trimming, splitting, and stitching
2D and 3D sections
Deriving contours
Lines of intersection
Grouping and ungrouping/Joining and separating
Placing and editing text
Symbols
Editing 3D lines
Converting representations of objects
Extracting controls
Inquiring and measuring
Repairing objects and projects
Moving, rotating, resizing, and mirroring
Clones
Attaching
Replace
Inserting
Deleting

Drafting


Rendering


Special features

Extensive import/export
Panoramic views
Straight up perspectives
View matching
Walk through animation
Rapid prototyping
2D/3D digitizing

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