AutoDesSys products: form&middotZ
 
Derivative 2D shapes and 3D forms

Objects can be derived from other previously created 2D or 3D objects. This unique ability of form·Z offers a vast variety of methods for synthesizing 3D forms.


3D extrusions (parallel or to a point) can be created from previously drawn 2D shapes with a single click of the mouse, as shown in the example above. Other types of derivative objects that are generated from 2D shapes, such as lathed and swept objects are illustrated later in this presentation of the form·Z features. Two dimensional shapes can be created from any face or outline of a surface or solid, as well as from sequences of segments, groups of faces, open ends of surface objects, etc. Some examples are shown below.

Three dimensional extrusions, parallel to the surface, or converging to a point, can also be derived from any surface of a previously created object. Likewise, enclosures, which are double line or double surface objects, also known as "walls", can be created from surfaces of other objects. These extrusions can be perpendicular to the surface of the extruded shape or in any direction determined by the active reference plane. Both cases are illustrated below.

A unique feature of form·Z is its ability to create derivative objects from all the faces of another object. This makes it easy to create a variety of "asterisks".




 

 

form·Z feature list

Introduction


Interface


Modeling

Primitives
Spherical objects
Metaballs
3D solids and 2D shapes
Patterned polygons
Derivative surfaces, extrusions, enclosures
Parallel objects
Frames

Projection objects
Unfolding
Terrain models
Revolved objects
Helixes
Screws and bolts
Stairs
Sweeps
Draft Sweeps
Skinning
Lofting
S-lofts
Meshed objects
Subdivisions
Moving and disturbing meshes
Deformations
Bending along curves
Morphing
Image based displacements
Rounding
Blending and filleting
Draft angles
Splines and c-curves
C-Meshes
Nurbz
Formula curves and surfaces
Patches
Boolean operations
Trimming, splitting, and stitching
2D and 3D sections
Deriving contours
Lines of intersection
Grouping and ungrouping/Joining and separating
Placing and editing text
Symbols
Editing 3D lines
Converting representations of objects
Extracting controls
Inquiring and measuring
Repairing objects and projects
Moving, rotating, resizing, and mirroring
Clones
Attaching
Replace
Inserting
Deleting

Drafting


Rendering


Special features

Extensive import/export
Panoramic views
Straight up perspectives
View matching
Walk through animation
Rapid prototyping
2D/3D digitizing

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