AutoDesSys products: form&middotZ
 
Interface

A graphic interface with associated multiple windows

form·Z features a highly interactive graphic interface that allows you to use the mouse both to select operations and to draw as if it were a pencil. At the same time, if you prefer, you can also select all of the operations through key commands, and you can create your objects by entering their dimensions and other parameters through the keyboard. As a matter of fact, you can even mix the two methods, and generate part of an object graphically and another part through numeric input.

Interactivity means that, when you generate objects, they are typically soft and are rubber banded, and you can manipulate them as they are being created. In other words, "you get what you see." The final results of your operations appear on your screen as soon as an operation is executed. Even after you create objects, they are never absolutely final, and you can still edit and change them through graphic interaction.

When you create objects graphically, you can work directly in 3D space through axonometric, perspective, isometric, panoramic, or oblique views. Objects are created (edited and transformed) relative to one of the three Cartesian planes (XY, YX, or ZX) or to a user defined and arbitrarily positioned reference plane. In addition, objects can also be drawn relative to a surface of a previously generated object.

You can also work on an orthographic projection view, which feels like you are working in 2D space while you are actually creating entities in 3D space. Or you can work in the traditional engineering fashion, by combining three different orthographic views from the top, the front, and the side, together with a 3D view. The latter is done through four tiled windows which are associated: what you draw in one of them is also reflected in the others. Needless to say, the multiple windows that you can open for a form·Z project are always associated, even when they are not tiled. Each of these windows can be set to a different view, which can be a 3D or an orthographic view, they are all continuously updated as an object is being created or edited, and taken together they can be used to look at a modeling scene from different sides and viewing angles.

As shown in the screen captures, the form·Z interface a menu bar, a tool palette that can be customized and parts or which can be torn off, a number feature palettes, which include a content sensitive tool palette that reflects the options of the currently selected tool.

 

 

form·Z feature list

Introduction


Interface


Modeling

Primitives
Spherical objects
Metaballs
3D solids and 2D shapes
Patterned polygons
Derivative surfaces, extrusions, enclosures
Parallel objects
Frames

Projection objects
Unfolding
Terrain models
Revolved objects
Helixes
Screws and bolts
Stairs
Sweeps
Draft Sweeps
Skinning
Lofting
S-lofts
Meshed objects
Subdivisions
Moving and disturbing meshes
Deformations
Bending along curves
Morphing
Image based displacements
Rounding
Blending and filleting
Draft angles
Splines and c-curves
C-Meshes
Nurbz
Formula curves and surfaces
Patches
Boolean operations
Trimming, splitting, and stitching
2D and 3D sections
Deriving contours
Lines of intersection
Grouping and ungrouping/Joining and separating
Placing and editing text
Symbols
Editing 3D lines
Converting representations of objects
Extracting controls
Inquiring and measuring
Repairing objects and projects
Moving, rotating, resizing, and mirroring
Clones
Attaching
Replace
Inserting
Deleting

Drafting


Rendering


Special features

Extensive import/export
Panoramic views
Straight up perspectives
View matching
Walk through animation
Rapid prototyping
2D/3D digitizing

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