AutoDesSys products: form&middotZ
 
Rounding

With the unique Round tool of form·Z you can smooth vertices (points), edges (segments), or combined vertices and edges. Rounding solutions are also offered for concave vertices and for non-planar sequences of edges called stitches. Controlled rounding allows you to preview the effects of the rounding parameters, then edit and interactively change them. An option to automatically adjust the rounding parameters, when they do not fit the object, is also available.

While controlled rounding allows you to apply rounding which is globally blended each time changes are made to the rounding parameters, plain rounding allows you to apply rounding in a multi-layered mode. Each of these unique rounding options offers distinct rounding possibilities.

The rounding operation in form·Z is able to handle some challenging cases and includes the ability to round a sequence of edges with different arc sizes. Some difficult rounding cases are illustrated below.



One of the most advanced modeling operations available, rounding and blending smooths the otherwise hard geometry of objects, and greatly facilitates their rendering as well as their manufacturing. This is illustrated by the examples below.




Non-planar closed sequences of edges, called stiches, can also be rounded at the time they are created by a Trim and Stitch operation, or after they have been generated. Such stitch rounding is illustrated below.

 

 

 

form·Z feature list

Introduction


Interface


Modeling

Primitives
Spherical objects
Metaballs
3D solids and 2D shapes
Patterned polygons
Derivative surfaces, extrusions, enclosures
Parallel objects
Frames

Projection objects
Unfolding
Terrain models
Revolved objects
Helixes
Screws and bolts
Stairs
Sweeps
Draft Sweeps
Skinning
Lofting
S-lofts
Meshed objects
Subdivisions
Moving and disturbing meshes
Deformations
Bending along curves
Morphing
Image based displacements
Rounding
Blending and filleting
Draft angles
Splines and c-curves
C-Meshes
Nurbz
Formula curves and surfaces
Patches
Boolean operations
Trimming, splitting, and stitching
2D and 3D sections
Deriving contours
Lines of intersection
Grouping and ungrouping/Joining and separating
Placing and editing text
Symbols
Editing 3D lines
Converting representations of objects
Extracting controls
Inquiring and measuring
Repairing objects and projects
Moving, rotating, resizing, and mirroring
Clones
Attaching
Replace
Inserting
Deleting

Drafting


Rendering


Special features

Extensive import/export
Panoramic views
Straight up perspectives
View matching
Walk through animation
Rapid prototyping
2D/3D digitizing

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